At Home, with tea

I normally take the day after conferences off because I believe a dose of relaxation is in order after the excitement of a conference. Today, however, we are celebrating the departure of a friend at work and thus I am making my salad for the potluck and getting ready to roll into the office. I would much rather brew an entire pot of tea and start Harry Potter, but Harry and his battle against Voldemort will have to wait a few hours. Don’t worry, friends, I am only staying long enough for the party and then I am leaving. After all, Harry will be waiting.

The Gaming, Learning, and Libraries Symposium was wonderful. Amazing. Fun. Full of ideas and challenges. I had a wonderful time. The keynotes really made the difference. They all had the most amazing things to say and they all taught me something new. There was no fluff at this conference.

I am turning off the Twitter digest as now it shall be filled with my boring daily tasks and if you really want to know what I am eating, working on, or micro-blogging about, you can just follow my feed.

–Jane, going to peek at work email with hands over her eyes

James Paul Gee and the New Equity Crisis

James Paul Gee
Libraries, Gaming, and the New Equity Crisis

[This guy really blew me away. He really makes me want to change the way we are teaching our kids and made me think about things I want to do with my own kids. I felt like he was really calling us to rethink the way we do learning in libraries. I want to try to find ways to use gaming strategies in my Information Literacy sessions. You can find a list of his books on Amazon.]

The Gaps
Literacy gap – no longer a sufficient condition, it is a must.
Applications gap – kids being unable to apply the knowledge they have
Knowledge gap
Tech savvy gap – you are not afraid of technical stuff, including equations, and you can use technology productively to solve stuff. If you are not tech savvy on any level you will be unable to be successful in a developed country
Innovation gap – every job that is beyond the basic is outsourced so only innovative people will survive in our society

What predicts success for 1st grade?
Early literacy at home

What about 4th grade?
Kindergarten Vocabulary
The language of schooling is not the same as regular English.
[that is interesting]

Kids still learn complicated languages in games. The examples are Yu Gi-O cards, but these kids still struggle with academic language in school. Capitalist learned that complicated language is hard only in school. Companies have been forced to discover learning principles and then applying them to games. We have, in our games, better learning principles then we have in schools.

Learning Principles from Games:

Ask yourself these questions while I tell you the principles:
a) do you think it is good?
b) should we put it in school?

1 – Lower the consequences of failure
The cost is not so large that you fail right away. You can always start over and learn something new by doing it a different way.
IDEO – Fail early, Fail often.

2 – Performance before competence
You have to play a game [and be bad at it] to learn how to be competent at the game. In school, you would get a textbook to read. You learn by performance. Most things in life are this way.

3- Players high on the agency tree.
Your choices and decisions in a game really matter. Choices can make the game play different from everyone around you. When your choices matter, your commitment to the game is higher.

4 – Problems are well ordered.
Immerse people in rich environments, but they have to be given directions. Order the problems so that the problems they solve at the beginning will teach them things they will need to solve more complex problems later.

5 – Cycles of challenge, consolidations, and new challenge. (expertise)
This cycle has to be present for people to be experts in anything. They have to be given a problem that they can master and eventually have automatic mastery. Then, you give them a problem where that knowledge no longer works and they have to solve a new problem. In a game, this is called the Boss.

6- Stay within, but at the outer edge, of the player’s “regime of competence.”
Pleasantly frustrating. Games keep cycling you into the circle of flow where you are always challenged, but that you can still achieve success.

7 – Encourage players to think about systems and relationships, not just isolated facts.
Games force you to keep in mind a huge set of variables, like Civ, where everything you do affects everyone else in the world. We can not make decisions in isolation. We do not teach our leaders to do this well.

8 – Empathy for a complex system.
A game is a simulation where you are in it. This gives you empathy for the system.

9 – Give verbal information “just in time”- when players need and can use it – or “demand” when the players ask for it.
[You never read the manual unless you need something right then.]

10 – Situate (“show”) the meanings of words and symbols and show how they carry across different actions, images, and dialogues.
Don’t just offer words for words. Education does not do this, it is just words in a textbook. A good theory of literacy – you shouldn’t read manuals. The only thing hard about academic language is that there are no pictures, motions, and actions to which kids can relate the information being thrown at them.

11- Modding attitude
Games come with the software that allows kids to modify and change their games to create something new.

12- Assessment
We have to change the way we do assessment. Games give assessment all the time. Charts in Civ that track your progress against your opponents. It makes McGraw Hill look sick. The graphs in Civ are clearly for them.

Opening Keynote – Henry Jenkins

Live from Chicago and the Gaming, Learning, and Libraries Symposium!

Henry Jenkins
What Librarians Need to Know About Games, Media Literacy, and Participatory Culture

[You can feel the buzz in the room and the buzz is saying, “We are here to have some fun and learn.”]

Henry Jenkins opens by saying that this is the first time he has been out of the house since he got the Harry Potter book Friday. [The crowd laughs in understanding. I have already seen a handful of librarians, crunched in a corner, furiously flipping pages.]

1996 bought Doonesbury Election Game for his son and the school librarian would not let him take it to school. This was Dr. Jenkins’ introduction to games in libraries.

It is not about the product in the box, the game; it is about what people learn from the game. [Everything else is just packaging.]

In Participatory Culture, there are low barriers to artistic expression and civic engagement. There is no fixed hierarchy in participatory culture which allows all age levels to interact and learn from each other. The example Dr. Jenkins uses is fanfic which is written, reviewed, and published.

Kids who have better access to the internet are better consumers of information. Libraries are sometimes the only access points many kids have to the internet. How can you make that experience better for them? [Well, giving them a computer and letting them do what they want, within reason, is a start.]

How do we teach students to use information ethically? Students need to know:
Traditional print literacy
Research skills
Technical skills
Media literacy

Technical skills does not equal typing. Teaching typing as technical skills is like teaching penmanship and thinking that you have taught writing.

New skills needed for participatory culture:

Play – the capacity to experiment with your surroundings as a form of problem solving

Simulation – the ability to interpret and construct dynamic models of real world process

Performance – the ability to adopt alternative identities for the purpose of improve and discovery

Appropriation- the ability to meaningfully sample and remix media content

Multitasking – the ability to scan ones environment and shift focus onto salient details on an ad hoc basis

Distributed cognition – the ability to interact meaningfully with tools which expand our mental capacities

Collective intelligence – the ability to pool knowledge and compare notes with others towards a common game

Judgment – the ability to evaluate the reliability and credibility of different information sources

Transmedia Navigation – the ability to deal with the flow of stories and information across modalities

Networking – the ability to search for, synthesize, and disseminate information

Negotiation – the ability to travel across diverse communities, discerning and respecting multiple perspectives, and grasping… [oops, I did not quite get this one.]

How does this affect the people in this room? Librarians are information facilitators, not merely archivists of the printed word. Libraries are part of the social network with other libraries and this would allow us to collaborate and take advantage of the role as information service providers.